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"The unequal development of Iran... culminated in a situation where the Imperial system came to be identified... as the agent of American peripheralization of Iran... The result was a growing confrontation between the majority and the modernizing Imperial leadership, and in this respect, it should not be surprising to see that at the moment of truth in Iran, the religious revolutionary leadership called the United States the 'Great Satan'."

— Jahangir Ghobadi, Intrusive Systems

Onto Maizilind Unto Infinity is a 3 act game about the end of human civilization and the torment that consumes humanity on the other side of our long-awaited apocalypse. 

Act I: Destruction's Wake imagines an alternate reality where the United States unexpectedly dropped atomic bombs on Tehran in the year 1979, on the day of my Uncle Ramin's untimely birth and death. Through the eyes of Sara Ghobadi, players will witness a surreal retelling of the fall of the Imperial Government of Iran, a collapse that was set in motion by US intrusion at the dawn of the Cold War. The events unfold in first-person, building to a climactic moment of universal consciousness and ultimate doom.

Inextricably linked to the traumas of history is the tragedy of family separation. Ramin's parents died suddenly in a car accident when he was just 10 years old. Even after his flight to the US, along with many other members of my family, he never recovered from this loss. In August 2015, at the age of 35, he took his own life. The horror that this game portrays spawns from his death and the demons that still surround him in the afterlife. It asks a simple question: What would have happened if he was born just 20 years earlier? 

Even further, it asks what would happen if the looming threat of US imperialist invasion of Iran was realized. After the assassination of Qasem Soleimani, the possibility of war briefly became obvious for Americans and Iranians alike. This would not be a war waged by the American people, but instead by their indifference to the most corrupt, evil, and destructive military industrial complex on the planet. Based on the precedents set by the invasions of Afghanistan and Iraq (and the numerous other conflicts in the "Middle East"), we can no longer claim innocence, nor can we excuse ourselves from what is to come. If we do not bring about revolutionary change in our society, there is nothing left but to wait shamefully for the end of civilization. Thus, perhaps inevitably, we arrive at Act III: Eremocene, the Age of Loneliness.

In the words of Schiller:

"Ruhe, das höchste Glück auf Erden,

kommt sehr oft nur durch Einsamkeit in das Herz.

Die Liebe kennt nichts,

Sie kennt weder Tür noch Riegel

und dringt durch alles sich.

Sie ist von Anbeginn,

schlug ewig ihre Flügel

und wird sie schlagen - ewiglich

~~~~~~~

Peace, the highest happiness on earth,

quite often comes only through solitude within the heart.

Love knows nothing,

it knows neither door nor latch

and permeates through everything.

It has existed from the very beginning,

endlessly beating its wings

and it will beat them – forever"

WARNING: This game contains scenes of intense terror, bombing, death, nuclear warfare, depictions of suicide, and disorienting and overwhelming visuals and spatialized audio. If you have a history of depression, suicidal ideation, seizures, panic attacks, PTSD, or related conditions, proceed with immense caution. Discretion is advised.

With original music from Citizens' Loft Records, and tracks by Kourosh YaghmaiDeru, and Schiller.

An enormous thank you to Julián Palacios GechtmanAndrea Cedraro, and the folks at eremo for helping to develop the art and produce the game over these last years.

You can watch my talk from GDC's Experimental Game Workshop in 2023 here called At War with Reality

OMUI was nominated for AMAZE 2023's Digital Moment award. The talk I gave there about Iran's history and how it connects to the personal history that gave way to the game is available to watch on their YouTube channel.

In 2025, OMUI received an honorable mention for the Independent Game Festival's Nuovo award. The game was submitted on Oct 7th — Ramin's birthday, and the first anniversary of the Al-Aqsa Flood. During the judging period, Iran responded to US-Israeli escalations in an operation known as True Promise II. In that sense, this game has developed alongside the burgeoning conflict between the Axis of Resistance (from Iran to Palestine) and the American-Imperialist world order.

In June of 2025, Israel launched what became known as the 12 Day War on Iran. Their Airforce bombed all across the country, leveling apartment blocks in Tehran, killing IRGC commanders, nuclear scientists, and civilians alike. They even drew the US into the war, in a massive operation where B2 bombers attempted to destroy Iranian nuclear sites. Due to Iran's ability to respond with long-range missiles and drones, Israel was forced to negotiate a ceasefire. But it is just that: a temporary pause. 

We live in a moment of tremendous peril as this war could reopen at any moment. None of the fundamental problems in West Asia and North Africa can be solved unless the waning Imperialist order in the West is challenged and confronted directly. 

This game certainly won't solve these problems, but together and united in the struggle, the workers of the world can bring an end to the misery of this age and begin a new one. 

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OMUI PC 1 GB

Development log

Comments

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thank you for making this

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This was so well executed - for such a personal story, there is so much going on in terms of interactivity and agency to transport the player to this alternate reality. It was hard to play through but I'm glad I did. Thanks for making this!

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this is really something, wow. nice work and i hope to see more

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This is intense. Very nice work.

thank you!!

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this is peak sounds/visuals/interactivity. i dunno how to put it, you've really utilized the medium

thank you! I think it's probably good that your reaction is hard to put into words.

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So utterly singular and inspiring- thank you for this

Thank you for playing it. It means a lot to hear that!

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this game is fantastic, the storytelling was great and so were the visuals!

Thank you so much for playing!